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Unity - Kobe Portisland Wharf, Japan

The scene was inspired from an abandoned ferry ticket shop.
The shop still close from the Great Hanshin earthquake that hit Japan back in 1995.
Some of the small objects were made from photogrammetry, real time in Unity using HDRP and the new Unity water system.

Version 3, implemented the 6 ways lighting in VFXG for clouds.

Added a bit of sharpness and structure.

Version 3, implemented the 6 ways lighting in VFXG for clouds.

Added a bit of sharpness and structure.

Version 3, Video

Version 2, Improved lighting and LUT for gradient coloration