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Unity - Japan Subway Station

Japanese Subway Station modeled in Maya and render in Unity3D 2019 HDRP 7, 60fps.

Been testing updated and new features of the High Definition Rendering Pipeline that offer Unity 2019,
like Decals where I used hundreds of them in different surfaces, material animations made in Shader Graph, Screen Space Reflections, procedural animation for the mechanic escalator and some other stuff.

For a general scale balance I used a 3D scan app called display,land, my smartphone camera isn't that good so the model was a kind of rust, whatever it was enough to catch the dimensions of certain part of the station.

Entrance

Entrance

Exit

Exit

Ticket Machine

Ticket Machine

Mechanic escalator

Mechanic escalator

Public Phone

Public Phone

perspective view

perspective view

Side view

Side view

Quick 3D scan with display.land

Quick 3D scan with display.land

Reconstruction result from display.land model

Reconstruction result from display.land model

Unity Decals

Unity Decals

Material animation

Shader Graph

Shader Graph

Mechanic Escalator Animation 1

Mechanic Escalator Animation 2

Procedural Animations

Procedural Animations