Japanese Subway Station modeled in Maya and render in Unity3D 2019 HDRP 7, 60fps.
Been testing updated and new features of the High Definition Rendering Pipeline that offer Unity 2019,
like Decals where I used hundreds of them in different surfaces, material animations made in Shader Graph, Screen Space Reflections, procedural animation for the mechanic escalator and some other stuff.
For a general scale balance I used a 3D scan app called display,land, my smartphone camera isn't that good so the model was a kind of rust, whatever it was enough to catch the dimensions of certain part of the station.
Material animation
Mechanic Escalator Animation 1
Mechanic Escalator Animation 2