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Nintendo Game & Watch - Oil Panic

Modeled in Autodesk Maya
Textured in Photoshop and nDo (Yes, this old plugin still kicking in my workflow)
Render in Unity HDRP + Realtime Raytracing

5500 Tris and 1 PBR Material

The HDRP/Lit Material Type Anisotropy was perfect for the metal part